This is a good way to lose the cops. | Submitted by EliBauder Continue on down those, and in no time, you'll be in a subway. Look for little red circles thet have "m"'s in them. Then, when in the cruise, look on your map. Then, get any car or truck, except big cars or trucks. Successfully complete the Delivery Man job in Paris. | Submitted by Daveįirst, go into single race. In D.C's Police station's roof,there's a paint can and it will be blue HUMMER with 3 Yellow crown's on each side of the HUMMER. | Submitted by Jesse Once you have unlocked the HUMMER H2 SUV(I HAVEN'T TRIED THIS A FRIEND TOLD ME)Put as many cop's on as you like and go very fast and they will be way behind you. Unlock Freightliner Century Class S/T.Īt the car select screen, hold down the left thumbstick and press L, R, L, L, L, R, R, R, L, L, R, R. | Submitted by RyanserightĬomplete the limo driver job in Washington D.C.Perhaps with a substantial amount of work a sequel could be more in line with what was promised, rather than the abysmal offering currently available. The best thing about this game is the main menu theme, which is in stark contrast to the processed electronic beeping that plays during races. There’s no crazy announcer, the city is bland and unimaginative, the driving is an ordeal rather than a joy – the list could go on. Racing titles of the 90s had a real energy and personality to them, so for Midtown to call itself a tribute is a genuine stretch of the imagination. The option to switch between night and day is also displayed prominently on the main menu, as goodness knows there won’t be any other kind of variation other than the static change you have to manually toggle yourself. You can also press and hold ‘select’ to use the GamePad as a rear-view mirror, which is useful for all of ten seconds given how often you’ll need to restart races. In-game, a first person view can be toggled by pressing ‘Y’, but if you’ve already taken damage (and believe me, you have) then the cosmetic dents and twisted metal clip through the viewpoint, obstruct your view and often making it unusable. There’s very little satisfaction to be had from following giant glowing checkpoints for a grand total of twenty seconds, especially when you aren’t rewarded for it in any way yet the racing is the real problem here. Both races and time trials last less than a minute each, barely stretching further than a few street corners before suddenly ending. Cruising around the city is manageable on its own, if completely pointless, but once you’re asked to actually win anything it’s a completely different story. The driving itself is riddled with problems, and not just the obvious control issues. Be The First and Countdown are simply a race and time trial respectively, taking place across a small section of the same city - there’s no campaign mode, and very little that gives a sense of progression or meaning to what you’re doing overall. Practice mode allows players to freely drive around the city, where you can take in the sights and sounds of flat textures, empty streets and crashes that sound either like dull thuds or demonic screeching at complete random. The main menu presents three different options for single-player, which form the extent of the game given the total absence of any kind of multiplayer. There’s no other option available, which is quite telling of its beginnings on smaller handheld platforms. Most noticeably, players are locked into using the GamePad’s gyroscope to control your vehicle by physically turning it left and right at high speed, sharp turns will literally flip your vehicle over, so players are forced to make tiny adjustments just to keep on the road. This title was previously released on mobile devices last year, and shockingly little has changed since. There’s certainly nothing complicated about it - with three game modes and one city to drive around - but don’t think these tight limitations help hone the gameplay. It comes from Jose Varela, calling itself a tribute to car games from the late 90s. Midtown Crazy Race barely even manages to reach those modest heights, failing to provide an experience any more substantial than a mini-game from over a decade ago. The driving controls are wonky, the AI is a mess and, really, you just want it all to be over. You know when you’re playing a game and it’s all going well when, suddenly, it introduces some arbitrary racing section just to add a little variety? Until now you’ve been jumping around, exploring, but for the next half an hour you’re stuck trying to complete this side mission just to continue.
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